Beyond Nen races

Beyond Nen Races

Beyond Nen races on Place 6016716328: Celestial, Cyborg, Cat, Rabbit, and Human with rarity percents, passives, and a stop rule before the next Spin.

Celestial through Human, rarity bands and passives.

~11 min read

At A Glance

Beyond Nen races are five rolls on Place 6016716328 (Beyond Nen): Celestial, Cyborg, Cat, Rabbit, and Human. A ranking pass reads them from the bottom as Human, then Cat and Rabbit, then Cyborg, then Celestial. The rarity percents are the BloxInformer band. The passives are the lines the BloxInformer band and a later ranking pass actually print. Checked November 8, 2026.

You roll them in Customize, on the Nen tab, before Whale Island asks you to be good at anything. The listing has been live since November 6, 2026. Lineage is a second roll, on lineages. Spins come from codes. Play on Roblox.

RaceRarityTierPassives
CelestialMythical 1%S+5% Strength, Weapon, Durability, Nen, and Stamina. Ranking pass also reads +2.5% damage
CyborgLegendary 4%SRanking pass: +3.5% damage, +10% Durability. BloxInformer: +5% Strength, +10% Durability, +5% Weapon
CatRare 10%A+10% Movement Speed, +5% Stamina
RabbitUncommon 20%A+10% Weapon, +5% Stamina, +5% Movement Speed
HumanCommon 65%BRanking pass: +10% Stamina, +5% Movement Speed. BloxInformer: TBA

Then lineage

Matched by build plan, shared topics, and guide progression — not random related links.

Where do Beyond Nen races roll?

The roll is on the Customize Nen tab, next to lineage, affinity, and ability. One walkthrough counts five races and reads them as Human, Rabbit, Cat, Cyborg, and Celestial, and it calls Celestial the 1% race. A second clear of the same tab reads the odds as Mythical Celestial, Legendary Cyborg, Rare Cat, Uncommon Rabbit, and Common Human. That is the same five, rarest named first. Neither clear reads 4%, 10%, 20%, or 65% out loud.

Those four figures, with Celestial’s 1%, are the BloxInformer band: Mythical 1%, Legendary 4%, Rare 10%, Uncommon 20%, Common 65%. They sum to 100. A second public wiki prints Rabbit at 25% and Human at 60%, and that pair also sums to 100 with 1+4+10. This page keeps the BloxInformer band and does not average the two. The percent on your odds panel is the one you are rolling. The same second clear reads an 85-spin pity. One screen is not a system. Leave the pity Unverified until another panel agrees. Cat, Rabbit, and the two S races are the keeps worth understanding before you spend the stack.

Beyond Nen race spin naming Human through Celestial

Five names is the live list

The odds clear and the spin clear both stop at five. An older hub blurb mentions a wider Hunter-world roster. The tab players are shown in these clears does not. Plan around Celestial, Cyborg, Cat, Rabbit, and Human. If a sixth name appears on your panel, the panel wins and this sentence is the snapshot from the check date.

Spins are the reroll, and they run out

Working strings that pay Spins are on codes. Paste them before the first race Spin. Affinity and ability sit on the same tab, and a Hatsu still waits on the Hunter Exam and Rohan. Spending the whole stack on a race you cannot explain, or on an ability you cannot use yet, is the beginner miss. The beginner guide has the wider stop rule. This page is the five bodies that rule is protecting.

What do Celestial and Cyborg add?

Celestial is the Mythical 1% and the S a ranking pass puts first among Beyond Nen races. Both public tables give it +5% Strength, +5% Weapon, +5% Durability, +5% Nen, and +5% Stamina. The ranking pass also reads +2.5% damage. BloxInformer’s race table prints the five +5% lines and does not print the damage line. Keep the roll either way. It is the only race in these recaps that touches every one of those five stats, which is why the pass calls it the all-around body for any build.

Cyborg is the Legendary 4% and the other S, ranked just under Celestial on that pass. Here the two tables diverge, and the +10% Durability is the only figure they share. The ranking pass reads +3.5% damage and +10% Durability, and it calls that the keep when you want more damage and more room to be hit. BloxInformer reads +5% Strength, +10% Durability, and +5% Weapon, with no damage percent. Until the still on this page is your own card, treat +10% Durability as the agreed line and read your card for the rest. The pass still says you do not have to spend the evening becoming a Cyborg. Cat and Rabbit are the A keeps that show up more often.

Celestial race card on the Beyond Nen race recap
RaceBoth recaps printOnly the ranking pass printsOnly BloxInformer prints
Celestial+5% Strength, Weapon, Durability, Nen, Stamina+2.5% damageThe five +5% lines, and no damage line
Cyborg+10% Durability+3.5% damage+5% Strength, +10% Durability, +5% Weapon

Celestial is the keep you do not reroll

A 1% card that adds a slice of every core stat is the stop. Another Spin can take it away. The +2.5% damage line, if your card shows it, is extra on top of the five. If your card shows only the five, you still have the Mythical the band is built around. Quest. The exam does not ask which percent was on the wiki.

Cyborg’s card is the referee

Two honest tables disagree on Strength, Weapon, and a damage percent, and they agree the body is harder to break. Look at the passive text on the roll. If it lists Strength and Weapon, you are on the BloxInformer shape. If it lists a damage percent and Durability, you are on the ranking-pass shape. Either shape is the S the pass tells you to keep. A robotic arm is the appearance note on the BloxInformer race page. It is not a combat stat.

When do you keep Cat or Rabbit?

Cat is Rare, 10% on the BloxInformer band, and an A. Both recaps agree: +10% Movement Speed and +5% Stamina. The ranking pass names the jobs as chasing, leaving a fight, and repositioning. That speed is also the stat you feel crossing Whale Island before you know the route. A Cat you can explain is a keep. It is not a consolation prize you delete because it is not Celestial.

Rabbit is Uncommon, 20% on that band, and the other A. Both recaps agree: +10% Weapon, +5% Stamina, and +5% Movement Speed. The weapon line is why a weapon build stops here. Shu, on Nen techniques, is +40% weapon damage after Nen exists. Those are separate bonuses. This page will not multiply 10 and 40 into a combined figure. The ranking pass puts Rabbit and Cat in the same letter and tells you both are worth keeping. The letter does not say they are the same job.

RaceAgreed passiveJobSpin again when
Cat+10% Movement Speed, +5% StaminaChase, disengage, cross the islandYou are committed to a weapon stat line and a Rabbit card is the upgrade you still want
Rabbit+10% Weapon, +5% Stamina, +5% Movement SpeedWeapon strings, with a little speed and StaminaYou needed the five-stat Celestial spread more than the weapon line

Cat is the movement A

Ten percent movement speed is the largest speed line among the five. The +5% Stamina sits under it so the sprint lasts longer. A PvP account that lives on spacing feels this before it feels a 1% race it does not have. If your damage is already fine and your problem is getting there, Cat is the body you stop on.

Rabbit is the weapon A

The +10% Weapon is the reason to keep it on a character whose hits are the weapon. The +5% Movement Speed is smaller than Cat’s, and the +5% Stamina matches Cat. You are trading half the speed for the weapon line. That trade is obvious on a weapon build and wasted on a character that will live in Nen skills. Read the build, then read the card.

Should Human stay on the character?

Human is Common, 65% on the BloxInformer band, and the only B. The ranking pass reads +10% Stamina and +5% Movement Speed, calls it the starter, and says it is comfortable when you run out of Stamina. It also says there is no rush to reroll it, and that B is as low as the five go. BloxInformer’s race table lists the Common 65% row and leaves the passive TBA. The ranking pass is the source that gives Human two buffs.

Quest on Human. Whale Island, the tutorial, and the Hunter Exam do not check the race name. Spend a Spin when you can say what the next card would change: Cat’s larger speed, Rabbit’s weapon line, or an S durability and spread you do not have yet. Spending ten Spins because the letter is B, while the card already gives Stamina you are running out of, is the rush the pass tells you to skip. The last section is how this body sits next to the clan and the techniques you do not have yet.

SourceHuman passiveWhat to do with the card
Ranking pass+10% Stamina, +5% Movement SpeedKeep it while you learn the island. Reroll toward a job, not toward a letter
BloxInformerTBARead the card in your client. An empty wiki cell is not a buff of zero

B is the floor of this list

The pass says Human is not a C or a D. The five-race table has nowhere lower to put a starter that still has Stamina and a little speed. A tier list that starts at B is telling you the Common roll can play. It is also telling you Celestial and Cyborg are the bodies it would rather you find, when a Spin is cheap and the card in front of you is boring for the build you already chose.

The pity line is still one screen

Eighty-five spins is a number one odds clear reads. It is not on the BloxInformer band, and a second screen has not confirmed it here. If your panel shows a pity counter, follow the panel. If it does not, do not burn 85 Spins because a walkthrough promised the counter. The codes page is where new Spin strings land. It will not print a pity the client hides.

How do Beyond Nen races sit next to lineage?

Race and lineage are two cards on the same tab. The race passive is on from the start. The lineage can be a clan perk you evolve near level 30, and most clan numbers still live on lineages. A good clan does not turn Human into Celestial. A blank clan does not turn Celestial into a mistake. Roll the race you understand, then look at the clan. Stop when both cards make sense.

Techniques come later. Ten, Ryu, Shu, Ken, Ko, Zetsu, and Gyo are post-Nen rows. Rabbit’s weapon passive and Shu’s weapon damage are the pairing people will want to add together. Leave them as two lines until someone tests the stack. The tier list is the letter chart across systems. The FAQ below is the short form of the five races, the band, and the Human question.

You already haveSpend the next Spins onLeave the Spins alone when
Human, and you are fine on StaminaA race whose job you can nameYou only dislike the letter B
Cat, and you like the spacingLineage, if the clan card is still noiseYou are chasing Celestial with no Spins to spare for the exam prep
Rabbit, and the weapon is the buildLineage, then bank the restYou wanted movement more than weapon and Cat is the card you skipped
Cyborg or CelestialStop the race SpinsA friend tells you the 1% is required for Whale Island

Affinity on this tab is a later problem

The Nen tab also sells affinity and ability Spins. One Customize pass listed five affinity names and skipped Specialization. The affinity page has six. Rerolling a Cat because that overlay looked incomplete is how you lose the movement line. Bank those Spins. Nen itself is still behind the exam.

Your card beats both tables

BloxInformer and the ranking pass were current enough to argue about Cyborg and Human. A patch can end the argument. When the passive text on the roll differs from either column, the roll is the character you are playing. This page keeps both columns so a changed card is easy to spot.

What next

Next: read the clan on lineages. Zoldyck, Kurta, and Freecss have published perks. Most other names are still thin.

After Nen exists, weapon races look at Shu on Nen techniques. Letters across every system are the tier list. Early Spin order is the beginner guide.

FAQ

What are the five Beyond Nen races?

Celestial (Mythical 1%, S), Cyborg (Legendary 4%, S), Cat (Rare 10%, A), Rabbit (Uncommon 20%, A), and Human (Common 65%, B). The percents are the BloxInformer band. A second wiki prints Rabbit 25% and Human 60%. Read the percent on your odds panel.

Which Beyond Nen race should you keep?

Keep Celestial or Cyborg if they appear. Keep Cat for movement and Rabbit for a weapon build. Human can clear Whale Island. Celestial is not required for the first quests.

What does Celestial give?

Both recaps print +5% Strength, Weapon, Durability, Nen, and Stamina. The ranking pass also reads +2.5% damage. BloxInformer does not print that damage line. It is the 1% Mythical.

Why do Cyborg’s stats disagree?

Both sources print +10% Durability. The ranking pass adds +3.5% damage. BloxInformer instead prints +5% Strength and +5% Weapon. The card on your roll is the line to follow.

Does Human have a passive?

The ranking pass reads +10% Stamina and +5% Movement Speed. BloxInformer leaves Human TBA. The pass also says there is no rush to reroll it.

Can I reroll a Beyond Nen race?

Yes, with Spins, from the Customize Nen tab. Codes are the public way to get more Spins. An 85-spin pity is one walkthrough and stays Unverified.

Is a race the same as a lineage?

No. They are two cards on the same tab. Race is the body and the passive. Lineage is the clan, with its own rarity and a level-30 evolution. See the lineage page for clan perks.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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