Is the Beyond Nen tier list official?
No. It is a third-party recap updated November 7, 2026, checked again on the date in the lead. The Roblox listing does not publish an S–C chart. Your card beats the letter when they disagree.
This Beyond Nen tier list is a third-party recap updated November 7, 2026, for Place 6016716328 (Beyond Nen). It sorts Nen abilities, affinities, techniques, races, and lineages. It is not an official chart. Nobody on the Roblox listing published an S–C board. Checked November 8, 2026.
The experience has been live since November 6, 2026. Move tags stay on Nen abilities. The six types stay on Nen affinities. Ten through Gyo stay on Nen techniques. Bodies stay on races. Clan perk text stays on lineages, and only Zoldyck, Kurta, and Freecss have a published kit there. Play on Roblox.
| System | S | A | B or lower |
|---|---|---|---|
| Abilities | Godspeed, Jajanken, Big Bang Impact | Arrow, Toolbox, Ripper Cyclotron, Rising Sun, Crazy Slots | B: Paper Manipulation, Aura Corruption, Super Attack, Boost, Enchanting Music. C: Earth Sludge, Fan Beam |
| Affinities | Enhancement, Transmutation | Emission, Conjuration | B: Manipulation, Specialization. No C |
| Techniques | Ten, Ryu | Shu, Ken | B: Ko, Zetsu, Gyo. No C |
| Races | Celestial, Cyborg | Cat, Rabbit | B: Human. No C |
| Lineages | Zoldyck, Kurta, Netero, and Freecss on the spoken pass only | Morrow, Lucifer | B: Hazama, Krueger. C: Hill and the starters. Written recap leaves Freecss unranked |
Matched by build plan, shared topics, and guide progression — not random related links.
No. Beyond Nen has not posted an S–C board on the listing this wiki checked. The letters below are one writer’s sort, updated November 7, 2026, split across two public articles: abilities with affinities and techniques in one, races and lineages in the other. A separate card pass reads the same systems from the bottom of the list to the top and lands on the same letters. Inside a letter, that pass still has an order. Enhancement is ranked above Transmutation. Ten is ranked above Ryu. Celestial is ranked above Cyborg. The order is a preference. It is not a new grade.
Use the letter to decide whether a Spin is about a job you lack. Do not use it as a ban. A B affinity with the right Hatsu still fights. A C technique still has a number. Human is the floor of the race list, and the race pass says the floor is B, not D. The first detail table is the fifteen Hatsu names, because that is the list people mean when they ask for a Beyond Nen tier list and then discover the other four systems on the same date.
November 7, 2026 is the recap’s own update line. November 8, 2026 is the day this page was checked against it. A later balance pass can move Toolbox, move Human, or fill a lineage cell. When your card and this table disagree, the card wins. This page keeps the dated letters so the change is visible.
Mythical, Legendary, Extraordinary, Rare, Uncommon, Common, and Unknown are rarity words. S, A, B, and C are the recap’s grade. Paper Manipulation is Legendary and B. Toolbox is Uncommon and A. Freecss is Extraordinary and unranked. Read both cells before you delete a roll for having the wrong word.
Three Beyond Nen abilities sit in S: Godspeed (Transmutation, Mythical), Jajanken (Enhancement, Mythical), and Big Bang Impact (Enhancement, Legendary). They do not share a job. Godspeed is the movement and counter kit, with Speed of Lightning at 30 seconds. Jajanken is the Rock, Paper, and Scissors kit, with Pure Rage at 30 seconds and a cooldown the recap puts near five minutes. Big Bang Impact is the Enhancement string whose Skull Breaker cannot be parried, and the recap likes it because the kit does not wait on a transformation.
A is Arrow, Toolbox, Ripper Cyclotron, Rising Sun, and Crazy Slots. B is Paper Manipulation, Aura Corruption, Super Attack, Boost, and Enchanting Music. C is Earth Sludge and Fan Beam. Aura Corruption’s rarity cell is Unknown. Boost does not deal its own damage. Super Attack’s three moves break guard, and the same recap says each of them can be parried. The unparryable names to remember before you leave this table are Skull Breaker, Wrench Assault, and the Godspeed counters. Full move notes, including which Ripper line is safe to call unparryable, stay on Nen abilities. Affinities and techniques are the next two sorts, and they are where a letter starts to change how you spend points.

| Ability | Affinity | Rarity | Tier | Recap note |
|---|---|---|---|---|
| Godspeed | Transmutation | Mythical | S | Lightning Palm / Thunder Bolt; Speed of Lightning 30s |
| Jajanken | Enhancement | Mythical | S | Rock/Paper finishers; Pure Rage 30s, ~5 min CD |
| Big Bang Impact | Enhancement | Legendary | S | Skull Breaker cannot be parried |
| Arrow | Emission | Legendary | A | Element arrows; Healing Arrow 35 HP over time |
| Toolbox | Conjuration | Uncommon | A | Wrench Assault unparryable guard break |
| Ripper Cyclotron | Enhancement | Rare | A | Ripper Pummeling 32s CD |
| Rising Sun | Transmutation | Extraordinary | A | Pain Packer at 50% HP |
| Crazy Slots | Conjuration | Extraordinary | A | Roulette: Scythe / Gun / Wand |
| Paper Manipulation | Manipulation | Legendary | B | All four moves can be parried |
| Aura Corruption | Specialization | Unknown | B | Aura Rot heals 30 HP, 50s CD |
| Super Attack | Enhancement | Uncommon | B | Three guard breaks. The recap also says each can be parried |
| Boost | Specialization | Rare | B | Damage amp only. The move itself does not hit |
| Enchanting Music | Manipulation | Rare | B | Sleep stun 3.5s |
| Earth Sludge | Transmutation | Common | C | Earth Fists +10% Weapon and Strength for 1 min |
| Fan Beam | Emission | Common | C | Fan Blast breaks guard; Glory of Heaven breaks posture |
Keep Godspeed when you want the dodge and the block bypass. Keep Jajanken when you want a finisher and you can wait on a long mode. Keep Big Bang Impact when you want pressure that is already on the bar. Rolling a second S because the first S is “the wrong job” is how a good Mythical disappears. The letter already said yes.
Earth Sludge’s minute of +10% Weapon and Strength is a real buff on a weapon account. Fan Beam’s posture break is a window, not a full rotation. Enchanting Music’s 3.5-second Sleep is a setup. None of those sentences become false because the letter is C or B. They become a reason to Spin only when you can name the A or S kit you are trading into, and you can use it.
The affinity half of this Beyond Nen tier list is six types, not fifteen names. A card pass reads them from sixth to first: Specialization, Manipulation, Conjuration, Emission, Transmutation, Enhancement. S is Enhancement and Transmutation. A is Emission and Conjuration. B is Manipulation and Specialization. Enhancement’s innate package is a defense buff, a full Enhancement tree, and up to 8 Transmutation plus 8 Emission. The same pass calls it the strongest overall and names Jajanken or Big Bang Impact as the Hatsu that fit. Transmutation is the strength buff, with Godspeed as the chase kit and Mud Stomp as a guard break you have before that Hatsu. Specialization can touch all six trees and still has no innate buff. That is why B is not an insult and not a hidden S.
Techniques are the seven nodes you buy after Nen exists. The same style of pass reads them from the bottom as Gyo, Zetsu, Ko, Ken, Shu, Ryu, then Ten. S is Ten and Ryu. A is Shu and Ken. B is Ko, Zetsu, and Gyo. Ten is +15% Strength, +16% Stamina, and +10% Durability, with nothing given up. Ryu’s Strength stance is +35% Strength, +22% Stamina, and −15% Durability. The Defense stance flips the trade. Shu is +40% weapon damage and nothing else. Ko is +50% Strength and −80% Durability. Zetsu hides you from players who are not in Gyo. Gyo is how you find them, and how you see items covered in Nen. The neighbor caps, Chaos Fist, and the stance math are written out on Nen affinities and Nen techniques. The table under this paragraph is the decision those two pages assume you have already made.
| You are about to | Letter to keep | Leave it when |
|---|---|---|
| Trade in melee with a defense buff | Enhancement (S) | You are spending the fight at range and Emission’s unparryable blasts are the job |
| Chase with Godspeed, or you want the strength buff | Transmutation (S) | You needed Enhancement’s defense more than the burst |
| Hit from outside grab range | Emission (A) | You are already committed to melee and the Stamina buff is the only reason you stayed |
| Play a weapon string | Shu (A), on top of whatever affinity you have | The damage is Nen skills, and Ten’s spread is the node you skipped |
| Punish one opening and you are sure it lands | Ko (B) | You are trading hits. −80% Durability is the tax |
| Someone keeps vanishing | Gyo (B) to answer Zetsu (B) | You can already see them. A stat node does more for that fight |
| Mix trees and you accept no innate buff | Specialization (B) | You wanted the buff and you are calling B a mistake instead of the cost |
Five types finish their own tree, then stop at a neighbor limit the recap usually writes as 8. Conjuration’s recap names only Transmutation as that neighbor. Specialization’s recap names all six trees and then puts an 8 on Manipulation and on Conjuration. Copying an Enhancement shopping list onto a Specialist is how the B becomes a bad build. The letter did not tell you to do that.
Run Ten when the fight has no plan yet. Switch the plan to Ryu when you know whether you are hitting or covering. Shu replaces Ten only on a weapon account. Ken replaces Ten when you are losing the trade and you still want some Strength. Those are swaps inside and beside S. They are not a reason to call Ten outdated.
Races on this Beyond Nen tier list are five names. S is Celestial, then Cyborg. A is Cat and Rabbit. B is Human, and the race pass says there is no C. Celestial’s agreed line is +5% Strength, Weapon, Durability, Nen, and Stamina. The ranking pass also reads +2.5% damage. Cyborg’s agreed line is +10% Durability. The ranking pass adds +3.5% damage. The race table instead prints +5% Strength and +5% Weapon. Cat is +10% movement and +5% Stamina. Rabbit is +10% Weapon, +5% Stamina, and +5% movement. Human’s ranking pass reads +10% Stamina and +5% movement, and the race table leaves that passive TBA. Percents, the 1/4/10/20/65 band, and the pity line that stays Unverified are on races. You do not need Celestial to clear Whale Island.
Lineages use that same November 7 writing, plus a spoken ranking that tracks it until Freecss. Spoken S is Zoldyck, Kurta, Netero, and Freecss. The spoken pass puts Freecss in S and does not read a perk. The written recap tells you to hold Freecss and leaves it unranked. A is Morrow and Lucifer. B is Hazama and Krueger. C is the Uncommon and Common starters. Hill is C in the written recap only. The spoken ranking never names Hill. The one-line reasons are in the table under this paragraph. They are why the letter exists. They are not copied into the perk column on lineages, because the table that printed full kits for Zoldyck, Kurta, and Freecss still says TBA for everyone else, and it disagrees with this pass on Zoldyck’s duration and damage. Netero’s Golden Aura, Lucifer’s Treasure Hunter, Hazama’s parry bonus, Krueger’s stand-still regen, and Hill’s emote slow are recap sentences. Quote them as the dated sort. Do not quote them as the published perk.

| Lineage | Rarity on the pass | Letter | Why the letter, and what stays TBA |
|---|---|---|---|
| Zoldyck | Mythical | S | Pass: Assassin’s Instincts, +25% move and +10% damage for 2 min, plus electric and poison resist. Published table disagrees. See lineages |
| Kurta | Extraordinary | S | Pass: 15% more damage against bosses and NPCs, Controlled Rage after the eyes awaken |
| Netero | Legendary | S | Pass only: Golden Aura for 3.5 min, Nen damage, Nen defense, movement speed. Perk cell on the lineage page stays TBA |
| Morrow | Legendary | A | Pass only: keep for fights above your level. Damage penalty against weaker targets. Perk cell TBA |
| Lucifer | Legendary | A | Pass only: Treasure Hunter, 50% chance to double qualifying materials. Pass spelling Lucilfer. Perk cell TBA |
| Hazama | Rare | B | Pass only: a parry, then +20% damage on the next weapon hit, 1 min cooldown. Perk cell TBA |
| Krueger | Rare | B | Pass only: +30% passive regen after standing still for 10 seconds. Perk cell TBA |
| Hill | Rare | C | Pass only: a slow if you are hit while emoting. Perk cell TBA |
| Freecss | Extraordinary | S or unranked | Spoken ranking: S, no perk read. Written recap: unranked until the kit is pinned. Published table has the kit. Not a forced A |
| Starter clans | Uncommon or Common | C | Pass says no perks. Lineage page still prints TBA. Eleven names live there |
Both writeups put Celestial and Cyborg in S, Cat and Rabbit in A, and Human in B. The fight is inside the Cyborg cell and the Human cell, not between the letters. Keep an S race when it appears. Keep Cat for movement and Rabbit for a weapon. Quest on Human. Then look at the clan.
The pass gives Netero a 3.5-minute Golden Aura that boosts Nen damage, Nen defense, and movement speed. That sentence is the reason the letter is S. The lineage page leaves the perk TBA on purpose. If you Spin away a readable Kurta to chase that sentence, you are trading a published kit for a recap line. Know which one you are holding.
Reroll the roll that is blocking a job, not the roll whose letter you dislike. A B Human with Stamina you are running out of is a keep while you learn the island. A Legendary Paper Manipulation is a Spin candidate because the recap says all four moves can be parried, not because Legendary “should have been” S. A Specialization account is a keep when you wanted every tree and you can live without a buff. It is a Spin when you wanted Enhancement’s defense and you are treating B as a bug.
Spins are one stack, from codes. Race and lineage change the character you quest on today. Affinity and a Hatsu can sit on the same Customize tab and still do nothing useful until Rohan, on how to get Nen. The first session order is the beginner guide. The table is the stop rule for this Beyond Nen tier list. The FAQ is the short form of “not official,” the S rows, and Freecss.
It will not multiply Rabbit’s weapon passive by Shu’s +40% weapon damage. It will not turn Netero’s aura line into a perk row. It will not pick a winner between Zoldyck’s five-minute published mode and the pass’s two-minute mode. It will not call Human a C. Those are the holes. The detail pages own them.
When a card’s text changes, the letter on this page is the old snapshot. Discord is where players hear about a balance pass. A new string for Spins still lands on the codes table first. Neither one silently rewrites S into a different name.
Next: read the three published kits on lineages before you Spin a clan this chart calls S.
Move tags are on Nen abilities. The six types are on Nen affinities. Ten through Gyo are on Nen techniques. Race passives are on races.
No. It is a third-party recap updated November 7, 2026, checked again on the date in the lead. The Roblox listing does not publish an S–C chart. Your card beats the letter when they disagree.
Abilities: Godspeed, Jajanken, and Big Bang Impact. Affinities: Enhancement, then Transmutation. Techniques: Ten, then Ryu. The order inside S is a preference from the card pass, not a separate grade.
Races: Celestial, then Cyborg. Spoken lineage S: Zoldyck, Kurta, Netero, and Freecss. The written recap leaves Freecss unranked and does not read a Freecss perk. Netero’s perk cell is still TBA on the lineage page.
The recap gives it every skill tree and no innate buff. B is that trade. It is not a statement that the type cannot clear content.
The recap says all four of its moves can be parried. Rarity and tier are different columns. Toolbox is the opposite case: Uncommon, and A.
Not because the letter is B or C. Human can quest. A blank starter clan is TBA on the lineage page, and the November 7 pass says those clans have no perks. Spin when you can name the kit you want, and you still have Spins left for the exam.
On this page, and written out with neighbor caps on the Nen affinities page. S is Enhancement and Transmutation. A is Emission and Conjuration. B is Manipulation and Specialization.
No. They are different cards. Celestial does not fill a TBA clan. A published Kurta does not turn Human into Celestial. Read both pages before you empty the Spin stack.
Matched by build plan, shared topics, and guide progression — not random related links.